Shades of Amber
The Bringer of Good News
Advancement sessions are in Player Secrets
(( I realize it’s somewhat ironic to add this video now, after Evangeline getting shot in the back and being unable to walk—thanks, GM!—but it’s the kind of outfit I always envisioned her adopting after she returned to Earth. And before you all get uppity, I mean Jade’s coat, not Kar’s leather jacket or the Monk’s stodgy Chinese outfit. :D ))
Castaway on the planet Volturnus after nuclear war silenced Earth, Evengeline clung together with the other unfortunates left behind in the desert until it became clear rescue would not arrive in their meager lifetimes. Some drifted away to lose themselves in the iron sands, some died of despair, some fought tooth and nail for their survival, some looted and stockpiled the remnants of human colonization. Evangeline went native, and did not perish with the rest.
She went on. Eating the food of Volturnus, and drinking its wine, and bathing in its canals. The air became so familiar she couldn’t recall the taste of Earth’s atmosphere. She learned to foretell the weather by observing sand tides. She spoke the local languages and wrote in their scripts. She tattooed on her arms certain wards prescribed by that shaman called the Faceless Man, and observed the necessary ceremonies at the times of eclipse. She moved from the erg to the graben to the ancient villas in the highlands as the seasons progressed, cooling her feet in the perpetual streams that lined their marble halls.
Longevity among the people of Volturnus is not unnatural. Evangeline entered a place in the minds of the populace that was reserved for quasi-religious awe. She was the only Earthling to survive, to prosper, and surely that carried with it the mark of the gods. Perhaps they had preserved her as the last of her kind? A sort of living museum of Terran life? Only Kether might know for sure. Rumors crept around that Kether mentored the Earth girl Evengeline, though no one had seen Kether in her company except in third-hand stories told in late-night huddles around the campfire. Kether did not truck with just anyone, after all, and everyone knew Kether was not mortal.
To Evangeline, Kether would sometimes appear in a robe and mask after the style of the old people of the desert; other times Kether would not appear at all, but form only a voice in her head. In this latter way, Kether taught her the way of the unseen, the paths of the mind-walkers, and the means by which to control and harness the beasts of Volturnus. Kether’s many guises were signals as to which lesson Kether would teach, whether it be archery or the implementation of radium weapons; the proper method to cook a husher steak; the slight of reading Volturnus script and speaking its vocables; the means by which to tell the time of day; the ways to open hidden passages and forgotten grottoes in the old cities; and so on.
When Kether disappeared it was not unusual for Evangeline to go months without seeing Kether again. Then months stretched into years, and she once more felt the loss of seeing that final rocket soar into space, leaving her behind. By then, she knew enough to make her way in the towns and way stations and city-states of civilization. Keeping a retreat in the hills for times when she desired solitude, she took up residence in the city of Tinabula.
Session 1 – 19 February 2011 – “Today I beheld Earth.”
Session 2 – 26 February 2011 – “The Pattern.”
Session 3 – 5 March 2011 – “Destruction can satisfy some hard-to-scratch itches.”
Session 4 – 12 March 2011 – “Whims and dreams.”
Session 5 – 26 March 2011 – “…a clear-cut, black-and-white, us-or-them struggle.”
Session 6 – 2 April 2011 – “From artistic exploration to drudgery.”
Session 7 – 9 April 2011 – “The malefic abyss of that woman’s mind…”
Session 8 – 16 April 2011 – “The Eidolon.”
Session 9 – 23 April 2011 – “I am now the family’s artist.”
Session 10 – 7 May 2011 – “By the power of the Unicorn…”
Evangeline’s Deck of Trumps
Italic names are from other decks and/or artists.
Mordecai’s military commanders